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ABOUT ME

A recent graduate with a Master of Science in Game Design from Full Sail University and a previous graduate of the Savannah College of Art and Design with a BFA in Game Design, I am an artist, game developer, and project manager. I have experience leading creative and technical projects across all stages of development and creating 3D art for real-time interactive experiences and themed entertainment. I’m skilled in managing cross-functional teams, tracking project milestones, and streamlining workflows with tools such as Jira, MS Excel, and Trello, as well as creating game-ready 3D models, modular kits, and textures using industry standard programs such as Blender, Substance Painter, and Substance Designer. I combine my artistic skills with production expertise to deliver polished, visually cohesive assets, games, and experiences that deliver impactful and engaging user journeys.

I've grown up with a love for video games, storytelling, and world-building. I love telling stories through spaces rather than with words and building meaningful experiences for players. When I'm not working on games, I'm probably watching sports because I'm a big Hornets, Panthers, Limerick Hurling, and Manchester City fan. I have a cat named Bee who helps me by walking all over my keyboard. I enjoy skateboarding, cooking, theme parks, and being with my friends. Thank you for looking at my portfolio and feel free to reach out!

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The picture of me above was inspired by @makowwka on Twitter- they're an amazing artist and you should definitely check them out if you have the chance.

©2020 by Patrick Naughton.

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